League of Legends Classic
Ashe in League Classic

Ashe Builds for League Classic

The Frost Archer

marksmansupport
Ashe is a marksman and support champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.

Ashe Builds

Recommended

Ashe ADC

ADcritutility

Starting Items

Doran's Blade
Doran's Blade

Full Build

Infinity Edge
Infinity Edge
Berserker's Greaves
Berserker's Greaves
Blade of The Ruined King
Blade of The Ruined King
Phantom Dancer
Phantom Dancer
Last Whisper
Last Whisper
The Bloodthirster
The Bloodthirster
Summoner Spells
FlashBarrier
Ability Priority
Volley (W)Frost Shot (Q)Hawkshot (E)
Runes
9× Mark of Attack Damage9× Seal of Armor9× Glyph of Magic Resist3× Quintessence of Life Steal
Masteries

Offense: 21

Defense: 9

Utility: 0

Community Ashe Builds

Ashe in League Classic

What Changed in Classic

- Frost Shot (Q) toggles slowing basic attacks - Focus (P) builds up critical strikes out of combat - Hawkshot (E) grants bonus gold on kill

Ashe Abilities

Focus

Focus PP

PASSIVE: Ashe gains stacks of Focus while out-of-combat. When Ashe has 100 stacks of Focus, her next basic Attack will critically strike.

Frost Shot

COST: 0COOLDOWN: 1RANGE: 400
Frost Shot QQ

ACTIVE: Toggle: Basic Attacks Slow enemies by 15 / 20 / 25 / 30 / 35% over 2 seconds.

Volley

COST: 60COOLDOWN: 16 / 13 / 10 / 7 / 4RANGE: 1200
Volley WW

ACTIVE: Fires arrows in a cone, dealing 40 / 50 / 60 / 70 / 80 (+100% AD) physical damage. Volley applies Frost Shot's Slow effect.

Hawkshot

COST: 0COOLDOWN: 60RANGE: 2500 / 3250 / 4000 / 4750 / 5500
Hawkshot EE

Passive: Ashe gains 1 / 2 / 3 / 4 / 5 extra gold whenever she kills an enemy.

Active: Ashe sends forth a hawk to grant vision in an area for 5 seconds. It also reveals the area as it flies through.

Enchanted Crystal Arrow

COST: 150COOLDOWN: 100 / 90 / 80EFFECT RADIUS: 25000
Enchanted Crystal Arrow RR

ACTIVE: Ashe launches a crystal arrow of ice in a line that Stuns an enemy Champion dealing 250 / 425 / 600 (+100% AP) magic damage. Stun duration increases with distance travelled, up to 3.5 seconds. Surrounding enemies are Slowed by 50% for 3 seconds and take 250 / 425 / 600 (+100% AP) × 0.5 damage.