Items
Browse League of Legends Classic items, stats, prices, recipes, and descriptions.
- Boots of Speed: Limited to 1. Enhanced Movement: 25 Move Speed
- Faerie Charm: 3 Mana Regen per 5 seconds
- Rejuvenation Bead: 5 Health Regen per 5 seconds
- Giant's Belt: 380 Health
- Cloak of Agility: 15% Critical Strike Chance
- Blasting Wand: 40 Ability Power
- Sapphire Crystal: 200 Mana "Some say that Sapphire was the original source of classical magic."
- Ruby Crystal: 180 Health
- Cloth Armor: 15 Armor
- Chain Vest: 40 Armor
- Null-Magic Mantle: 20 Magic Resist
- Long Sword: 10 Attack Damage
- Pickaxe: 25 Attack Damage
- B. F. Sword: 45 Attack Damage
- Hunter's Machete: Passive: Basic Attacks deal 10 magic damage to monsters On-Hit. Butcher: Damage dealt to monsters increased by 10%.
- Dagger: 12% Attack Speed
- Recurve Bow: 30% Attack Speed
- Brawler's Gloves: 8% Critical Strike Chance
- Amplifying Tome: 20 Ability Power
- Vampiric Scepter: 10 Attack Damage 10% Life Steal
- Doran's Shield: 100 Health 10 Health Regen per 5 seconds Shieldwall: Blocks 8 damage from champion Basic Attacks.
- Doran's Blade: 80 Health 10 Attack Damage Well Balanced: Basic Attacks restore 5 Health On-Hit.
- Doran's Ring: 60 Health 15 Ability Power 3 Mana Regen per 5 seconds Soul Drain: Restores 4 Mana upon killing a unit.
- Negatron Cloak: 40 Magic Resist
- Needlessly Large Rod: 80 Ability Power
- Spirit Stone: 14 Health Regen per 5 seconds 7 Mana Regen per 5 seconds
- Health Potion: Click to Consume: Restores 150 Health over 15 seconds. Limited to 5 at one time.
- Mana Potion: Click to Consume: Restores 100 Mana over 15 seconds.
- Elixir of Fortitude: Click to Consume: Grants Health and 15 Attack Damage for 180 seconds.
- Elixir of Agility: Click to Consume: Grants Attack Speed and 15% Critical Strike Chance for 180 seconds.
- Elixir of Brilliance: Click to Consume: Grants Ability Power and 10% Cooldown Reduction for 180 seconds.
- Crystalline Flask: Replenishment: Holds 3 charges and refills upon visiting the shop. Active Consumes a charge to restore 120 Health and 60 Mana over 12 seconds.
- Oracle's Elixir: Click to Consume: Grants detection of nearby invisible units for up to 4 minutes. Revealing a ward in this manner grants a portion of the gold reward for killing that unit.
- Vision Ward: Click to Consume: Places an invisible ward that reveals the surrounding area and invisible units in the area for 3 minutes. Revealing a ward in this manner grants a portion of the gold reward when that unit is killed.
- Sight Ward: Click to Consume: Places an invisible ward that reveals the surrounding area for 3 minutes.
- Ruby Sightstone: 380 Health Ward Refresh: Holds 5 charges and refills upon visiting the shop. Active Consumes a charge to place an invisible ward that reveals the surrounding area for 3 minutes (maximum 3 wards placed from this item at once).
- Sightstone: 180 Health Ward Refresh: Holds 3 charges and refills upon visiting the shop. Active Consumes a charge to place an invisible ward that reveals the surrounding area for 3 minutes (maximum 2 wards placed from this item at once).
- Abyssal Scepter: 70 Ability Power 45 Magic Resist Aura - Despair: Reduces the Magic Resist of nearby enemies by 20
- Archangel's Staff: 250 Mana 60 Ability Power 10 Mana Regen per 5 seconds Insight: Grants Ability Power equal to 3% of maximum Mana. Mana Charge: Grants +8 maximum Mana (max 750 Mana) for each spell cast and Mana expenditure (occurs up to 2 times every 4 seconds). Transforms into Seraph's Embrace at +750 Mana.
- Manamune: 250 Mana 20 Attack Damage 7 Mana Regen per 5 seconds Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Mana Charge: Grants 4 maximum Mana (max 750 Mana) for each Basic Attack, spell cast, and Mana expenditure (occurs up to 2 times every 8 seconds). Transforms into Muramana at 750 Mana.
- Atma's Impaler: 45 Armor 15% Critical Strike Chance Impact: Grants bonus Attack Damage equal to 1.5% of Maximum Health.
- Berserker's Greaves: 20% Attack Speed Enhanced Movement: 45 Move Speed
- Boots of Swiftness: Enhanced Movement: 60 Move Speed Slow Resist: Movement slowing effects are reduced by 25%.
- Catalyst the Protector: 200 Health 300 Mana Contemplation: Upon leveling up, restores 150 Health and 200 Mana over 8 seconds.
- Sorcerer's Shoes: 15 Magic Penetration Enhanced Movement: 45 Move Speed
- Frozen Mallet: 700 Health 30 Attack Damage Icy: Basic Attacks Slow the target's Move Speed for 1.5 seconds On-Hit (40% Slow for Melee Attacks, 30% Slow for Ranged Attacks). "We brought it back just for you."
- Twin Shadows: 40 Ability Power 40 Magic Resist 6% Move Speed Active 120s Summons up to 2 invulnerable ghosts that seek out the two nearest enemy champions for 6 seconds. If a ghost reaches its target, it reveals the target and Slows their Move Speed by 40% for 2.5 seconds (120 second cooldown).
- Glacial Shroud: 45 Armor 300 Mana Coolheaded: 10% Cooldown Reduction
- Iceborn Gauntlet: 30 Ability Power 500 Mana 70 Armor 10% Cooldown Reduction Spellblade of True Ice: After using an ability, the next Basic Attack (On-Hit) deals bonus physical damage equal to 125% of base Attack Damage to enemies near the target, and creates a field around the target for 2 seconds that Slows enemy Move Speed by 30% (2 second cooldown, half-sized field if ranged).
- Guardian Angel: 50 Armor 40 Magic Resist Guardian's Intervention: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (5 minute cooldown).
- Rod of Ages: 450 Health 450 Mana 60 Ability Power Wisdom of Ages: Grants 20 Health, 20 Mana, and 2 Ability Power per stack (max 200 Health, 200 Mana, and 20 Ability Power). Grants 1 stack per minute (max 10 stacks). Contemplation: Upon leveling up, restores 150 Health and 200 Mana over 8 seconds.
- Chalice of Harmony: 25 Magic Resist 7 Mana Regen per 5 seconds Mana Font: Increases Mana Regen by 1% per 1% of missing Mana.
- Infinity Edge: 70 Attack Damage 25% Critical Strike Chance Infinite Precision: Critical strikes deal 250% damage instead of 200%.
- Last Whisper: 40 Attack Damage Piercing Volley: You ignore 35% of your opponent's armor.
- Mana Manipulator: Aura - Mana Warp: Grants nearby allied champions 5 Mana Regen per 5 seconds.
- Mejai's Soulstealer: 20 Ability Power Soul Capture: Grants 8 Ability Power per stack. Grants 2 stacks for a kill or 1 stack for an assist (max 20 stacks). A third of the stacks are lost upon death. At 20 stacks, grants 15% Cooldown Reduction.
- Phage: 200 Health 20 Attack Damage Rage: Basic Attacks grant 20 Move Speed for 2 seconds On-Hit. Kills grant 60 Move Speed for 2 seconds.
- Phantom Dancer: 50% Attack Speed 30% Critical Strike Chance 5% Move Speed Ghostly Waltz: Champion can move through units.
- Ninja Tabi: 25 Armor Ninja Footwork: Blocks 10% of the damage from Basic Attacks. Enhanced Movement: 45 Move Speed
- Stark's Fervor: 250 Health 20% Cooldown Reduction Aura - Triumph: Grants nearby allied champions 10% Life Steal and 20 Attack Damage.
- Emblem of Valor: 20 Armor Aura - Valor: Grants nearby allied champions 7 Health Regen per 5 seconds.
- Ohmwrecker: 350 Health 50 Ability Power 15 Health Regen per 5 seconds 15 Mana Regen per 5 seconds Active 120s Prevents nearby enemy turrets from attacking for 2.5 seconds. This effect cannot be used against the same turret more than once every 7.5 seconds.
- Sheen: 200 Mana 25 Ability Power Spellblade: After using an ability, the next Basic Attack deals bonus physical damage equal to base Attack Damage On-Hit (2 second cooldown).
- Banner of Command: 40 Ability Power 30 Armor 10% Cooldown Reduction Aura - Leadership: Grants nearby allies 10 Health Regen per 5 seconds. Nearby allied minions deal 15% increased damage. Active 180s Empowers a nearby siege or super minion with an additional Health, 40 Armor, 50% Attack Speed, and 75 Attack Range and grants all gold the unit earns.
- Soul Shroud: 520 Health Whispers of the Dead: Nearby allied Champions gain 10% Cooldown Reduction and 12 Mana Regen per 5 seconds.
- Force of Nature: 76 Magic Resist 8% Move Speed 20 Health Regen per 5 seconds Steadfast: Regenerate an additional health per 5 seconds.
- Spirit Visage: 400 Health 55 Magic Resist 4 Health Regen per 5 seconds 20% Cooldown Reduction Lifeforce: Increases self-healing, Health Regen, Lifesteal, and Spell Vamp effects by 20%.
- Kindlegem: 200 Health Kindlespark: 10% Cooldown Reduction
- Sunfire Cape: 450 Health 45 Armor Searing Heat: Deals 40 magic damage per second to nearby enemies.
- Shurelya's Reverie: 250 Health 10 Health Regen per 5 seconds 10 Mana Regen per 5 seconds 10% Cooldown Reduction Active 60s Grants nearby allies 40% Move Speed for 3 seconds.
- Tear of the Goddess: 250 Mana 7 Mana Regen per 5 seconds Mana Charge: Grants 4 maximum Mana (max 750 Mana) for each spell cast and Mana expenditure (occurs up to 2 times every 4 seconds).
- The Black Cleaver: 200 Health 50 Attack Damage 10% Cooldown Reduction Wicked Edge: 10 Lethality Cleaving Strike: Dealing physical damage to an enemy champion reduces their Armor by 5% for 4 seconds (stacks up to 5 times, up to 25%).
- The Bloodthirster: 70 Attack Damage 12% Life Steal Bloodthirst: Grants 1 Attack Damage and 0.2% Life Steal per stack (max 30 Attack Damage and 6% Life Steal). Grants 1 stack per unit kill (max 30 stacks). Half of the stacks are lost upon death.
- Stack of Sunfire Capes: 450 Health 45 Armor Excessive Heat: Deals 40 magic damage per second to nearby enemies.
- Ravenous Hydra: 75 Attack Damage 12% Life Steal 15 Health Regen per 5 seconds Insatiable Hunger: Life Steal applies to damage dealt by this item. Cleave: Basic Attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target On-Hit (enemies closest to the target take the most damage). Active 10s Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage).
- Thornmail: 100 Armor Enchanted Spikes: Upon being hit by a Basic Attack, returns 30% of the incoming damage (before being reduced by defenses) to the attacker as magic damage.
- Tiamat: 40 Attack Damage 15 Health Regen per 5 seconds Cleave: Basic Attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target On-Hit (enemies closest to the target take the most damage). Active 10s Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage).
- Trinity Force: 30 Attack Damage 30 Ability Power 30% Attack Speed 10% Critical Strike Chance 8% Move Speed 250 Health 200 Mana Rage: Basic Attacks grant 20 Move Speed for 2 seconds On-Hit. Kills grant 60 Move Speed for 2 seconds. Spellblade of Tons of Damage: After using an ability, the next Basic Attack deals bonus physical damage equal to 200% of base Attack Damage On-Hit (2 second cooldown).
- Warden's Mail: 50 Armor Cold Steel: When hit by Basic Attacks, reduces the attacker's Attack Speed by 15% for 1 second.
- Warmog's Armor: 920 Health 10 Health Regen per 5 seconds Passive: Permanently gain 3.5 Health and 0.1 Health Regen per 5 sec. per stack. 1 stack is gained per minion or monster kill and 10 stacks are gained per Takedown. Maximum bonuses: Health and Health Regen per 5 seconds.
- Innervating Locket: 430 Health 450 Mana Innervation: Restore 50 Health and 20 Mana over 2 seconds to the lowest-Health nearby allied Champion whenever you use an Ability. Innervation has a 3 second cooldown.
- Runaan's Hurricane: 70% Attack Speed Hurricane Volley: When Attacking, bolts are fired at up to 2 enemies near the target, each dealing each dealing 10 (50% of Attack Damage) physical damage. These bolts apply on-hit effects.
- Zeal: 18% Attack Speed 10% Critical Strike Chance 5% Move Speed
- Statikk Shiv: 40% Attack Speed 20% Critical Strike Chance 6% Move Speed Statikk Shank: Grants Static Charges upon moving or Attacking. At 100 Charges, Attacking expends all Charges to deal 100 bonus magic damage to up to 4 targets On-Hit (this damage can critically strike).
- Rabadon's Deathcap: 120 Ability Power Magical Opus: Increases Ability Power by 30%.
- Wit's End: 40% Attack Speed 25 Magic Resist Feedback Loop: Basic Attacks deal 42 bonus magic damage On-Hit and increase your Magic Resist by 5 for 5 seconds (stacks up to 4 times.)
- Shard of True Ice: 45 Ability Power Lucky Shadow: 4 Gold per 10 seconds Mana Infusion: Grants nearby allied champions 5 Mana Regen per 5 seconds. Active 60s Surrounds an ally with a blizzard for 4 seconds that Slows nearby enemy Movement Speed by 30%.
- Avarice Blade: 10% Critical Strike Chance Avarice: 3 Gold per 10 seconds Greed: Grants 2 Gold upon killing a unit.
- Philosopher's Stone: 7 Health Regen per 5 seconds 9 Mana Regen per 5 seconds Transmute: 5 Gold per 10 seconds.
- Lucky Pick: 25 Ability Power Lucky Shadow: 4 Gold per 10 seconds
- Lich Bane: 80 Ability Power 250 Mana 5% Move Speed Spellblade of The Arcane: After using an ability, the next Basic Attack deals bonus magic damage On-Hit (2 second cooldown).
- Stinger: 40% Attack Speed Light as a Feather: 10% Cooldown Reduction
- Banshee's Veil: 450 Health 55 Magic Resist Intangibility: Grants a Spell Shield that blocks the next enemy ability. This Shield refreshes after no damage is taken from enemy champions for 25 seconds. Shadow Mending: Grants 9 Health Regen per 5 for up to 10 seconds after taking damage from an enemy champion or when the Spell Shield breaks.
- Aegis of the Legion: 250 Health 20 Armor 20 Magic Resist Aura - Legion: Grants nearby allies 10 Armor and 15 Magic Resist. This effect is increased by 50% on allied minions.
- Madred's Razors: 25 Armor Passive: Basic Attacks have a 25% chance to deal 300 bonus magic damage to minions and monsters On-Hit.
- Runic Bulwark: 300 Health 20 Armor 30 Magic Resist Aura - Legion: Grants nearby allies 10 Armor and 25 Magic Resist. This effect is increased by 50% on allied minions.
- Fiendish Codex: 30 Ability Power Fiendish Recall: 10% Cooldown Reduction
- Madred's Bloodrazor: 40 Attack Damage 40% Attack Speed 25 Armor Seeing Red: Attacks deal 4% of the target's maximum Health as bonus magic damage on-hit. Deals a maximum of 120 bonus damage to monsters.
- Frozen Heart: 95 Armor 400 Mana 20% Cooldown Reduction Aura - Frostbite: Reduces the Attack Speed of nearby enemies by 20%.
- Mercury's Treads: 25 Magic Resist Enhanced Movement: 45 Move Speed Tenacity: Reduces the duration of Stuns, Slows, Taunts, Fears, Silences, Blinds, and Immobilizes by 35%.
- Malady: 25 Ability Power 45% Attack Speed Cursed Blade: Basic Attacks deal bonus magic damage On-Hit and remove 4 Magic Resist from the target for 8 seconds (stacks up to 7 times).
- Nashor's Tooth: 65 Ability Power 50% Attack Speed 20% Cooldown Reduction
- Rylai's Crystal Scepter: 500 Health 80 Ability Power Frost Crystal: Dealing spell damage Slows the target's Move Speed by 35% for 1.5 seconds (15% for multi-target and damage-over-time spells).
- Boots of Mobility: Enhanced Movement: 45 Move Speed. Increases to 105 Move Speed when out of combat for 5 seconds.
- Executioner's Calling: 25 Attack Damage 20% Critical Strike Chance Rending Strike: Basic Attacks inflict Grievous Wounds on enemy champions for 1.5 seconds On-Hit. (Grievous Wounds reduces incoming healing and regeneration effects by 50%.)
- Guinsoo's Rageblade: 30 Attack Damage 40 Ability Power Growing Fury: Basic Attacks (on attack) and spell casts grant 4% Attack Speed and 4 Ability Power for 8 seconds (stacks up to 8 times). Enrage: Falling below 50% Health grants 20% Attack Speed, 10% Life Steal, and 10% Spell Vamp until out of combat (30 second cooldown).
- Deathfire Grasp: 120 Ability Power 10% Cooldown Reduction Active 60s Deals 15% of target champion's maximum Health in magic damage and increases all subsequent magic damage taken by the target by 20% for 4 seconds.
- Sword of the Divine: 45% Attack Speed. Forsaken: This item does not grant any Attack Speed while on cooldown. Champion kills reduce the current cooldown by 50%. Active 60s Grants 100% Attack Speed and 100% Critical Strike Chance for 3 seconds or 3 critical strikes.
- Heart of Gold: 200 Health Shelling Out: 5 Gold per 10 seconds.
- The Brutalizer: 25 Attack Damage Onslaught: 10% Cooldown Reduction Crushing Blow: 10 Lethality
- Void Staff: 70 Ability Power Touch of the Void: Magic damage ignores 35% of the target's Magic Resist.
- Haunting Guise: 25 Ability Power 200 Health Eyes of Pain: 15 Magic Penetration
- Leviathan: 180 Health Juggernaut: Grants 32 Health per stack. Grants 2 stacks for a kill or 1 stack for an assist (maximum 20 stacks). A third of the stacks are lost upon death. At 20 stacks, reduces all damage taken by 15%.
- Mercurial Scimitar: 60 Attack Damage 45 Magic Resist Active 90s Removes all debuffs, and if champion is melee, also grants 50% bonus Move Speed for 1 second.
- Quicksilver Sash: 45 Magic Resist Active 90s Removes all debuffs.
- Sword of the Occult: 10 Attack Damage Demonic Pact: Grants 5 Attack Damage per stack. Grants 2 stacks for a kill or 1 stack for an assist (max 20 stacks). A third of the stacks are lost upon death. At 20 stacks, grants 15% bonus Move Speed.
- Youmuu's Ghostblade: 30 Attack Damage 15% Critical Strike Chance 10% Cooldown Reduction Spirit Edge: 20 Lethality Active 45s Grants 20% Move Speed and 40% Attack Speed (lasts 6 seconds for melee champions, 4 seconds for ranged champions).
- Randuin's Omen: 500 Health 70 Armor Cold Steel: When hit by Basic Attacks, reduces the attacker's Attack Speed by 15% and Move Speed by 10% for 1 seconds. Active 60s Slows nearby enemy units by 35% for seconds.
- Bilgewater Cutlass: 25 Attack Damage 12% Life Steal Active 90s Deals 100 magic damage and Slows the target champion's Move Speed by 25% for 2 seconds.
- Hextech Revolver: 40 Ability Power Hex Bullets: 12% Spell Vamp
- Hextech Gunblade: 65 Ability Power 45 Attack Damage 12% Life Steal Hex Cannon: 20% Spell Vamp Reload: Basic Attacks (On-Hit) and single-target spells against champions reduce the cooldown of this item by 3 seconds. Active 60s Deals magic damage and Slows the target champion's Move Speed by 40% for 2 seconds.
- Liandry's Torment: 50 Ability Power 300 Health Eyes of Pain: 15 Magic Penetration Mana Burn: Dealing spell damage applies a damage-over-time effect for 3 seconds that deals bonus magic damage equal to 2% of the target's current Health per second. This bonus damage is doubled against movement-impaired units and capped at 100 damage per second vs. monsters.
- Will of the Ancients: 50 Ability Power Aura - Tradition: Grants nearby allied champions 30 Ability Power and 20% Spellvamp.
- Blade of The Ruined King: 25 Attack Damage 40% Attack Speed 15% Life Steal Ruination: Basic Attacks deal 5% of the target's current Health as bonus physical damage On-Hit. (Max 60 to Minions and Monsters) Active 90s Deals 15% max health to target champion (Min 100 Damage) and steals 30% of their Move Speed for 3 seconds.
- Wriggle's Lantern: 25 Attack Damage 25 Armor 15% Life Steal Passive: Basic Attacks have a 25% chance to deal 500 bonus magic damage to minions and monsters On-Hit. Transforms into Feral Flare after earning 30 large Monsters kills or Champion takedowns. Active 180s Places an invisible Sight Ward that reveals the surrounding area for 180 seconds.
- Hexdrinker: 25 Attack Damage 25 Magic Resist Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a Shield that absorbs 250 magic damage for 5 seconds (90 second cooldown).
- Maw of Malmortius: 60 Attack Damage 40 Magic Resist Feeding Frenzy: Grants 1 Attack Damage for every 2% of missing Health, up to a maximum of 35 Attack Damage. Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a Shield that absorbs 400 magic damage for 5 seconds (90 second cooldown).
- Zhonya's Hourglass: 120 Ability Power 50 Armor Active 90s Champion becomes Invulnerable and Untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time.
- Ionian Boots of Lucidity: Light Step:15% Cooldown Reduction Enhanced Movement: 45 Move Speed "This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE."
- Morellonomicon: 75 Ability Power 12 Mana Regen per 5 seconds 20% Cooldown Reduction Morello's Hatred: Dealing magic damage to enemy champions below 40% Health inflicts Grievous Wounds for 4 seconds. (Grievous Wounds reduces incoming healing and regeneration effects by 50%.)
- Zephyr: 25 Attack Damage 50% Attack Speed 10% Move Speed 10% Cooldown Reduction Tenacity: Reduces the duration of Stuns, Slows, Taunts, Fears, Silences, Blinds, and Immobilizes by 35%.
- Eleisa's Miracle: 10 Health Regen per 5 seconds 15 Mana Regen per 5 seconds Aid: Heal, Clairvoyance and Clarity summoner spell cooldowns are reduced by 25%. Eleisa's Blessing: Upon gaining 3 levels with this item, all effects of this item become permanent, and this item is consumed.
- Shushei's Mana Jug: 60 Ability Power 40 Magic Resist 20% Cooldown Reduction 15 Mana Regen per 5 seconds Rabble-Rousing: Restores Health and Mana on kill or assist. Mana Font: Increases Mana Regen by 1% for every 1% of missing Mana.
- Ionic Spark: 50% Attack Speed 250 Health Ionic Charge: Every 4th Basic Attack unleases a chain of lightning, dealing 125 magic damage to up to 4 targets in a 400 radius of each other. Targets cannot be hit twice by the same lightning.
- Locket of the Iron Solari: 300 Health 35 Armor Solari Resilience: Grants nearby allied champions 15 Health Regen per 5 seconds. Active 60s Grants a Shield to nearby allies for 5 seconds that absorbs up to damage.
- Seeker's Armguard: 30 Armor 20 Ability Power Seeker's Insight: Killing a unit grants 0.5 bonus Armor and Ability Power. This bonus stacks up to 30 times.
- Spirit of the Spectral Wraith: 40 Ability Power 10 Mana Regen per 5 seconds 10% Cooldown Reduction Wraith Touch: 20% Spell Vamp Haunting Memories: Reduces the cooldown of Smite by 20%. Butcher: Damage dealt to monsters increased by 30%.
- Spirit of the Ancient Golem: 500 Health 14 Health Regen per 5 seconds 7 Mana Regen per 5 seconds 10% Cooldown Reduction Butcher: Damage dealt to monsters increased by 30%. Tenacity: Reduces the duration of Stuns, Slows, Taunts, Fears, Silences, Blinds, and Immobilizes by 35%.
- Spirit of the Elder Lizard: 35 Attack Damage 14 Health Regen per 5 seconds 7 Mana Regen per 5 seconds 10% Cooldown Reduction Butcher: Damage dealt to monsters increased by 30%. Touch of Flame: Basic Attacks and spells that do not inflict damage-over-time deal bonus true damage over 3 seconds On-Hit.
- Spectre's Cowl: 200 Health 45 Magic Resist Shadow Mending: Grants 3 Health Regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion.
- Mikael's Crucible: 40 Magic Resist 7 Health Regen per 5 seconds 18 Mana Regen per 5 seconds Mana Font: Increases Mana Regen by 1% for every 1% of missing Mana. Active 180s Removes all Stuns, Slows, Taunts, Fears, Silences, Blinds, and Immobilizes on an allied champion and Heals that champion for 150 (+10 of maximum Health).
- Yellow Trinket: Active s Places an Invisible Stealth Ward that grants vision for 75 seconds.
- Red Trinket: Active s Reveals enemy wards in the area for 8 seconds.
- Ardent Censer: 40 Ability Power 10% Cooldown Reduction 10 Mana Regen per 5 seconds Dedication: 8% Move Speed Fervent Vapor: Your Heals and Shields on another unit grant them 25% attack speed for 6 seconds. This does not include regeneration effects or effects on yourself.