
Ezreal is a marksman and mage champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.
Ezreal Builds
Ezreal ADC
Starting Items

Full Build






- Summoner Spells


- Ability Priority
Mystic Shot (Q) ›
Arcane Shift (E) ›
Essence Flux (W)
- Runes
- 9×
Mark of Attack Damage9×
Seal of Armor9×
Glyph of Magic Resist3×
Quintessence of Life Steal - Masteries



Offense: 21



Defense: 0


Utility: 9
Community Ezreal Builds
Ezreal in League Classic
Champion Bio
Named after game designer Colt "Ezreal" Hallam, the Prodigal Explorer came to the Rift on March 16, 2010—as the subject of the first (formal) Champion Spotlight video. Equipped with an attack-speed boosting W, armed with items fit for the jungle, and crowned with a haircut you can count the polygons of, a classic like this belongs in a museum!
What Changed in Classic
- Essence Flux (W) passes through all units dealing damage to enemies and granting allies attack speed - Trueshot Barrage (R) deals less damage per enemy hit
Ezreal Abilities
Rising Spell Force
PASSIVE: Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.
Mystic Shot
ACTIVE: Ezreal fires a bolt of energy, dealing 40 / 65 / 90 / 115 / 140 (+120% AD) physical damage (applies on-hit effects).
Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.
Essence Flux
ACTIVE: Ezreal fires a wave of energy that damages all enemy champions it passes through for 80 / 130 / 180 / 230 / 280 (+60% AP) magic damage and reducing their Attack Speed by 5 / 10 / 15 / 20 / 25% for 5 seconds.
Allied champions hit by the wave restore 80 / 130 / 180 / 230 / 280 (+60% AP) × 0.5 Health and have their Attack Speed increased by 5 / 10 / 15 / 20 / 25% for 5 seconds.
Arcane Shift
ACTIVE: Ezreal teleports to a target nearby location and fires a homing bolt at the nearest enemy unit, dealing 75 / 125 / 175 / 225 / 275 (+75% AP) magic damage.
Trueshot Barrage
ACTIVE: Ezreal channels for 1 second to fire a barrage of missiles dealing 350 / 500 / 650 (+70% AP) magic damage to each unit it passes through. However, it deals 8% less damage for each unit it hits (minimum 30%)
