League of Legends Classic
Fiddlesticks in League Classic

Fiddlesticks Builds for League Classic

The Harbinger of Doom

magesupport
Fiddlesticks is a mage and support champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.

Fiddlesticks Builds

Recommended

Fiddlesticks Jungle

APutility

Starting Items

Hunter's Machete
Hunter's Machete
Health Potion
Health Potion

Full Build

Spirit of the Spectral Wraith
Spirit of the Spectral Wraith
Sorcerer's Shoes
Sorcerer's Shoes
Zhonya's Hourglass
Zhonya's Hourglass
Rabadon's Deathcap
Rabadon's Deathcap
Abyssal Scepter
Abyssal Scepter
Void Staff
Void Staff
Summoner Spells
FlashSmite
Ability Priority
Drain (W)Terrify (Q)Dark Wind (E)
Runes
9× Mark of Magic Penetration9× Seal of Armor9× Glyph of Scaling Magic Resist3× Quintessence of Ability Power
Masteries

Offense: 21

Defense: 0

Utility: 9

Community Fiddlesticks Builds

Fiddlesticks in League Classic

Champion Bio

Once a scary scarecrow, always a scary scarecrow. From his first iteration to his current one, Fiddlesticks was made to torment and terrify. Some might argue that he was significantly less intimidating when would shamble bow-legged across the map, but a point-and-click, undodgable, multi-target silence? Sounds pretty frightening.

What Changed in Classic

- The Abilities are completely different, except for the ultimate Crowstorm (R) - Fiddlesticks fear makes the enemy walk randomly

Fiddlesticks Abilities

Dread

Dread PP

PASSIVE: Nearby enemies have reduced Magic Resist.

Terrify

COST: 65 / 75 / 85 / 95 / 105COOLDOWN: 15 / 14 / 13 / 12 / 11RANGE: 575
Terrify QQ

ACTIVE: Fiddlesticks strikes a target enemy with fear, causing it to aimlessly Flee for 1 / 1.5 / 2 / 2.5 / 3 second(s).

Drain

COST: 80 / 90 / 100 / 110 / 120COOLDOWN: 10 / 9 / 8 / 7 / 6RANGE: 650
Drain WW

ACTIVE: Fiddlesticks channels for 5 seconds and drains an enemy dealing 60 / 90 / 120 / 150 / 180 (+45% AP) magic damage each second to target unit and Fiddlesticks restores 60 / 65 / 70 / 75 / 80% of damage as Health

Dark Wind

COST: 50 / 70 / 90 / 110 / 130COOLDOWN: 15 / 14 / 13 / 12 / 11RANGE: 750
Dark Wind EE

ACTIVE: A wisp of wind strikes an enemy target and then bounces up to 5 times to nearby enemy units. Deals 65 / 85 / 105 / 125 / 145 (+45% AP) magic damage and Silences for 1.2 seconds for each strike.

Crowstorm

COST: 150 / 200 / 250COOLDOWN: 150 / 140 / 130RANGE: 800
Crowstorm RR

ACTIVE: Fiddlesticks channels for 1.5 seconds, then teleports and unleashes a murder of crows, dealing 125 / 225 / 325 (+45% AP) × 5% magic damage over 5 seconds.