
Gangplank is a fighter champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.
Gangplank Builds
Gangplank Top
Starting Items



Full Build






- Summoner Spells


- Ability Priority
Remove Scurvy (W) ›
Parrrley (Q) ›
Raise Morale (E)
- Runes
- 9×
Mark of Attack Damage9×
Seal of Armor9×
Glyph of Magic Resist3×
Quintessence of Life Steal - Masteries



Offense: 21



Defense: 9


Utility: 0
Community Gangplank Builds
Gangplank in League Classic
Champion Bio
OG Gangplank burst onto the Rift as one of the initial 40 champions, and quickly found a home in the top lane. His old E - Raise Morale - could kill off friendly minions, which earned him the nickname of "Denyplank," leaving his lane opponent just as salty as the pirate himself. Oh, and if anyone caught up to him, he'd simply eat an orange, and it was 'k.
What Changed in Classic
- Cannon Barrage (R) has random cannonballs instead of consistent AOE damage - Raise Morale (E) grants move speed and Attack damage both passively and upon activation - Parrrley (Q) grants gold (no more silver serpents)
Gangplank Abilities
Grog-Soaked Blade
PASSIVE: Gangplank's attacks apply a poison that deals magic damage per second, increasing with level.
Parrrley
ACTIVE: Gangplank shoots a target unit for 20 / 45 / 70 / 95 / 120 (+100% AD) physical damage. If Parrrley deals a killing blow, Gangplank gains 4 / 5 / 6 / 7 / 8 extra gold and half the mana cost is refunded.
Parrrley can crit and applies on hit effects as if a melee basic attack.
Total Gold Plundered: @f2@ gold
Remove Scurvy
ACTIVE: Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him for 80 / 150 / 220 / 290 / 360 (+100% AP) health.
Raise Morale
Passive: Gangplank gains 8 / 10 / 12 / 14 / 16 Attack Damage and 3 / 4 / 5 / 6 / 7% Movement Speed.
Active: Gangplank fires his pistol into the air, disabling his passive boost and gaining 12 / 19 / 26 / 33 / 40 Attack Damage and 8 / 11 / 14 / 17 / 20% Movement Speed for 7 seconds. Nearby allied champions' gain (half of the bonuses) 6 / 9.5 / 13 / 16.5 / 20 Attack Damage and 4 / 5.5 / 7 / 8.5 / 10% Movement Speed for 7 seconds.
Cannon Barrage
ACTIVE: Signals Gangplank's ship to fire upon an area for 7 seconds, Slowing enemies in the area by 25% for the duration. Cannonballs rain upon the area, each causing 75 / 120 / 165 (+20% AP) magic damage.
