
Garen is a fighter and tank champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.
Garen Builds
Garen Top
Starting Items


Full Build






- Summoner Spells


- Ability Priority
Judgment (E) ›
Decisive Strike (Q) ›
Courage (W)
- Runes
- 9×
Mark of Attack Damage9×
Seal of Armor9×
Glyph of Magic Resist3×
Quintessence of Attack Damage - Masteries



Offense: 21



Defense: 9


Utility: 0
Community Garen Builds
Garen in League Classic
Champion Bio
On April 4th, 2010, League of Legends welcomed its 50th champion to the roster, Garen. His playstyle since has remained largely recognizable (barring some hiding-in-brush shenanigans), bursting into battle with sword raised and spinning to win. For new players and top lane veterans alike, Garen is a mainstay, always ready to fight for DEMACIAAA!!!
What Changed in Classic
- Demacian Justice (R) does magic damage
Garen Abilities
Perseverance
PASSIVE: If Garen has not recently been struck by damage or enemy abilities, he regenerates a percentage of his total health each second.
Decisive Strike
ACTIVE: Garen breaks free from all slows affecting him and gains 35% Movement Speed for 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds.
His next basic attack deals 30 / 55 / 80 / 105 / 130 (+140% AD) physical damage and silences his target for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds.
Courage
Passive: Garen's gains an additional 20% value from bonus Armor and Magic Resist.
Active: Garen gains a defensive shield for 2 / 3 / 4 / 5 / 6 seconds, reducing incoming damage by 30% and granting 30% Crowd Control Reduction.
Judgment
ACTIVE: Garen rapidly spins his sword around his body for 3 seconds, dealing 20 / 45 / 70 / 95 / 120 (+70% / 80% / 90% / 100% / 110% AD) physical damage to nearby enemies every second. Garen can move through units while spinning but moves 20% slower when travelling directly through units.
Demacian Justice
ACTIVE: Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing 175 / 350 / 525 magic damage plus 1 damage for every 3.5 / 3 / 2.5 health they are missing.
