
Heimerdinger is a mage and support champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.
Heimerdinger Builds
Heimerdinger Mid
Starting Items


Full Build






- Summoner Spells


- Ability Priority
H-28G Evolution Turret (Q) ›
Hextech Micro-Rockets (W) ›
CH-1 Concussion Grenade (E)
- Runes
- 9×
Mark of Magic Penetration9×
Seal of Armor9×
Glyph of Magic Resist3×
Quintessence of Ability Power - Masteries



Offense: 21



Defense: 0


Utility: 9
Community Heimerdinger Builds
Heimerdinger in League Classic
Champion Bio
League's brainiest champ, Heimerdinger, waddled onto the rift shortly before the game's full release and promptly showcased just how much power goes into brainpower. One of the game's most oppressive laners, Heimer would hang out behind his turrets while his inventions turned his opponents into the same "undesirable experiments" he'd lecture about!
What Changed in Classic
- The abilities may look similar but are very different - UPGRADE!!! (R) is a buff that lasts a set time not a single ability - H-28G Evolution Turrets (Q) are active globally but die when Heimerdinger does
Heimerdinger Abilities
Techmaturgical Repair Bots
PASSIVE: Heimerdinger gives nearby allied Turrets and Champions increased Health Regeneration.
H-28G Evolution Turret
ACTIVE: Heimerdinger constructs a Machine Gun Turret that deals 28 / 36 / 44 / 52 / 60 (+20% AP) magic damage per attack. This ability has 1 / 1 / 2 / 2 / 2 charges (25 second refresh).
Each rank of this skill grants a further enhancement:
Rank 2: Turret attacks reduce the target's Armor and Magic Resist by 1 (max 50)
Rank 3: Maximum turrets increased to 2
Rank 4: Turrets gain an additional 125 Health
Rank 5: Turret attacks deal area damage
Hextech Micro-Rockets
ACTIVE: Heimerdinger fires 3 enemy seeking Micro-Rocket(s) (max 1 per person), hitting targets nearest to him. Each rocket deals 70 / 120 / 170 / 220 / 270 (+55% AP) magic damage.
CH-1 Concussion Grenade
ACTIVE: Heimerdinger tosses a grenade, dealing 80 / 135 / 190 / 245 / 300 (+60% AP) magic damage to enemy units and Blinding them for 1 / 1.5 / 2 / 2.5 / 3 seconds. Enemies who are directly hit are Stunned for 1.5 seconds.
UPGRADE!!!
Passive: 10 / 15 / 20% Cooldown Reduction.
Active: Empower all abilities and turrets for the duration.
Evolution Turrets: All turrets are healed for 100% of their maximum health and each attack applies a 20 / 25 / 30% Slow.
Hextech Micro-Rockets: Fire 5 rockets instead of 3.
CH-1 Concussion Grenade: Travels 33% faster.
