League of Legends Classic
Heimerdinger in League Classic

Heimerdinger Builds for League Classic

The Revered Inventor

magesupport
Heimerdinger is a mage and support champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.

Heimerdinger Builds

Recommended

Heimerdinger Mid

APutility

Starting Items

Doran's Ring
Doran's Ring
Health Potion
Health Potion

Full Build

Zhonya's Hourglass
Zhonya's Hourglass
Sorcerer's Shoes
Sorcerer's Shoes
Rabadon's Deathcap
Rabadon's Deathcap
Shushei's Mana Jug
Shushei's Mana Jug
Morellonomicon
Morellonomicon
Void Staff
Void Staff
Summoner Spells
FlashIgnite
Ability Priority
H-28G Evolution Turret (Q)Hextech Micro-Rockets (W)CH-1 Concussion Grenade (E)
Runes
9× Mark of Magic Penetration9× Seal of Armor9× Glyph of Magic Resist3× Quintessence of Ability Power
Masteries

Offense: 21

Defense: 0

Utility: 9

Community Heimerdinger Builds

Heimerdinger in League Classic

Champion Bio

League's brainiest champ, Heimerdinger, waddled onto the rift shortly before the game's full release and promptly showcased just how much power goes into brainpower. One of the game's most oppressive laners, Heimer would hang out behind his turrets while his inventions turned his opponents into the same "undesirable experiments" he'd lecture about!

What Changed in Classic

- The abilities may look similar but are very different - UPGRADE!!! (R) is a buff that lasts a set time not a single ability - H-28G Evolution Turrets (Q) are active globally but die when Heimerdinger does

Heimerdinger Abilities

Techmaturgical Repair Bots

Techmaturgical Repair Bots PP

PASSIVE: Heimerdinger gives nearby allied Turrets and Champions increased Health Regeneration.

H-28G Evolution Turret

COST: 70 / 80 / 90 / 100 / 110COOLDOWN: 1RANGE: 350
H-28G Evolution Turret QQ

ACTIVE: Heimerdinger constructs a Machine Gun Turret that deals 28 / 36 / 44 / 52 / 60 (+20% AP) magic damage per attack. This ability has 1 / 1 / 2 / 2 / 2 charges (25 second refresh).

Each rank of this skill grants a further enhancement:
Rank 2: Turret attacks reduce the target's Armor and Magic Resist by 1 (max 50)
Rank 3: Maximum turrets increased to 2
Rank 4: Turrets gain an additional 125 Health
Rank 5: Turret attacks deal area damage

Hextech Micro-Rockets

COST: 65 / 85 / 105 / 125 / 145COOLDOWN: 10RANGE: 1100
Hextech Micro-Rockets WW

ACTIVE: Heimerdinger fires 3 enemy seeking Micro-Rocket(s) (max 1 per person), hitting targets nearest to him. Each rocket deals 70 / 120 / 170 / 220 / 270 (+55% AP) magic damage.

CH-1 Concussion Grenade

COST: 80 / 90 / 100 / 110 / 120COOLDOWN: 14 / 13 / 12 / 11 / 10RANGE: 920
CH-1 Concussion Grenade EE

ACTIVE: Heimerdinger tosses a grenade, dealing 80 / 135 / 190 / 245 / 300 (+60% AP) magic damage to enemy units and Blinding them for 1 / 1.5 / 2 / 2.5 / 3 seconds. Enemies who are directly hit are Stunned for 1.5 seconds.

UPGRADE!!!

COST: 90COOLDOWN: 120 / 105 / 90RANGE: 1
UPGRADE!!! RR

Passive: 10 / 15 / 20% Cooldown Reduction.

Active: Empower all abilities and turrets for the duration.

Evolution Turrets: All turrets are healed for 100% of their maximum health and each attack applies a 20 / 25 / 30% Slow.
Hextech Micro-Rockets: Fire 5 rockets instead of 3.
CH-1 Concussion Grenade: Travels 33% faster.