League of Legends Classic
Janna in League Classic

Janna Builds for League Classic

The Storm's Fury

supportmage
Janna is a support and mage champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.

Janna Builds

Recommended

Janna Support

utility

Starting Items

Faerie Charm
Faerie Charm
Health Potion
Health Potion
Health Potion
Health Potion
Health Potion
Health Potion
Health Potion
Health Potion
Health Potion
Health Potion

Full Build

Ruby Sightstone
Ruby Sightstone
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Locket of the Iron Solari
Locket of the Iron Solari
Shurelya's Reverie
Shurelya's Reverie
Mikael's Crucible
Mikael's Crucible
Shard of True Ice
Shard of True Ice
Summoner Spells
FlashExhaust
Ability Priority
Eye Of The Storm (E)Zephyr (W)Howling Gale (Q)
Runes
9× Minor Mark of Armor9× Seal of Armor9× Glyph of Magic Resist3× Quintessence of Gold
Masteries

Offense: 1

Defense: 8

Utility: 21

Community Janna Builds

Janna in League Classic

What Changed in Classic

- Tailwind (P) grants global movement speed

Janna Abilities

Tailwind

Tailwind PP

PASSIVE: Janna and her allied champions gain 3% increased Movement Speed.

Howling Gale

COST: 90 / 105 / 120 / 135 / 150COOLDOWN: 14 / 13 / 12 / 11 / 10RANGE: 1075
Howling Gale QQ

ACTIVE: Summons a whirlwind, which deals 60 / 85 / 110 / 135 / 160 magic damage to all enemies in its path and Knocks them into the air. The whirlwind travels further, deals 25 / 30 / 40 / 50 / 60 bonus damage, and Knocks enemies higher, for each second it charges (up to a maximum of 3 seconds).

Recast to release the whirlwind early.

Zephyr

COST: 40 / 50 / 60 / 70 / 80COOLDOWN: 12 / 11 / 10 / 9 / 8RANGE: -1
Zephyr WW

Passive: Increases Movement Speed by 4 / 7 / 10 / 13 / 16% and allows movement through units.

Active: Deals 60 / 115 / 170 / 225 / 280 (+60% AP) magic damage to an enemy and Slows by -24% / -30% / -36% / -42% / -48% AP% for 2 seconds. Passive benefit is lost while Zephyr is on cooldown.

Eye Of The Storm

COST: 70 / 80 / 90 / 100 / 110COOLDOWN: 10RANGE: 800
Eye Of The Storm EE

ACTIVE: Shields an allied Champion or turret for 5 seconds. The shield absorbs up to 80 / 120 / 160 / 200 / 240 (+90% AP) damage and grants 14 / 23 / 32 / 41 / 50 Attack Damage until it breaks.

Monsoon

COST: 200 / 275 / 350COOLDOWN: 150 / 135 / 120RANGE: 725
Monsoon RR

ACTIVE: Summons forth the might of the wind to Knockback surrounding enemies and restores 70 / 110 / 150 (+35% AP) × 4 Health to nearby allies over 4 seconds.