
Jax is a fighter champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.
Jax Builds
Jax Top
Starting Items


Full Build






- Summoner Spells


- Ability Priority
Empower (W) ›
Leap Strike (Q) ›
Counter Strike (E)
- Runes
- 9×
Mark of Attack Damage9×
Seal of Armor9×
Glyph of Magic Resist3×
Quintessence of Life Steal - Masteries



Offense: 21



Defense: 9


Utility: 0
Community Jax Builds
Jax in League Classic
Champion Bio
One of League's original 40 champions, Jax was conceptualized as a mysterious, masked combatant who wielded a lamp just to give foes a fighting chance. With mastery over weapons and equipment—and his frustratingly high dodge stat—Jax always stood ready for battle, taunting enemies into imagining if he had a real weapon.
What Changed in Classic
- Grandmaster's Might (R) grants stacking attack speed per strike - Equipment Mastery (P) grants health for power
Jax Abilities
Equipment Mastery
PASSIVE: Jax's gains bonus Health based on his bonus Attack Damage and Ability Power from items.
Leap Strike
ACTIVE: Jax leaps to a target unit, dealing 50 / 75 / 100 / 125 / 150 (+100% AD) (+80% AP) physical damage if it is an enemy.
Empower
ACTIVE: Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 40 / 60 / 80 / 100 / 120 (+20% AD) (+20% AP) magic damage to his target and nearby enemies.
Counter Strike
ACTIVE: Jax enters a defensive stance for up to 2 seconds, dodging incoming Attacks and taking 25% less damage from area of effect Abilities. This Ability automatically Recasts at the end of the duration.
Recast: Jax deals 50 / 75 / 100 / 125 / 150 (+50% AD) physical damage and Stuns nearby enemies for 1 second.
The damage is increased by 20% per Attack dodged, up to a maximum of 50 / 75 / 100 / 125 / 150 (+50% AD) × 2.
Grandmaster's Might
Passive: Jax gains 6 / 10 / 14% attack speed every strike, stacking up to 10 times. Every third consecutive strike deals an additional 140 / 170 / 200 (+70% AP) magic damage.
