League of Legends Classic
Kassadin in League Classic

Kassadin Builds for League Classic

The Void Walker

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Kassadin is a assassin and mage champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.

Kassadin Builds

Recommended

Kassadin Mid

APassassin

Starting Items

Doran's Ring
Doran's Ring
Health Potion
Health Potion

Full Build

Rod of Ages
Rod of Ages
Sorcerer's Shoes
Sorcerer's Shoes
Rabadon's Deathcap
Rabadon's Deathcap
Deathfire Grasp
Deathfire Grasp
Zhonya's Hourglass
Zhonya's Hourglass
Void Staff
Void Staff
Summoner Spells
FlashIgnite
Ability Priority
Null Sphere (Q)Force Pulse (E)Nether Blade (W)
Runes
9× Mark of Magic Penetration9× Seal of Armor9× Glyph of Magic Resist3× Quintessence of Ability Power
Masteries

Offense: 21

Defense: 0

Utility: 9

Community Kassadin Builds

Kassadin in League Classic

Champion Bio

One of the original 40 League champions, Kassadin achieved a legendary 99.5% ban rate in Seasons 3 and 4. If he managed to make it on to the Rift, his point-and-click silence, oppressive slow, massive burst damage, and ridiculous mobility (Riftwalk, more like Riftrun?) led to late-game domination, traumatizing League veterans to this day.

What Changed in Classic

- Force Pulse (E) requires 6 casts around him to then cast - Riftwalk (R) can stack 10 times - Void Stone (P) transforms some magic damage prevented into attack speed

Kassadin Abilities

Void Stone

Void Stone PP

PASSIVE: Kassadin takes 15% reduced magic damage and transforms this damage into bonus Attack Speed.

Null Sphere

COST: 70 / 80 / 90 / 100 / 110COOLDOWN: 9RANGE: 650
Null Sphere QQ

ACTIVE: Kassadin fires a void bolt, dealing 60 / 105 / 150 / 195 / 240 (+60% AP) magic damage and Silencing the target for 1 / 1.25 / 1.5 / 1.75 / 2 second(s).

Nether Blade

COST: 25COOLDOWN: 12RANGE: 1
Nether Blade WW

Passive: Kassadin's basic attacks draw energy from the void, restoring 8 / 11 / 14 / 17 / 20 Mana each hit. If the target is an enemy champion, the Mana restored is tripled to 24 / 33 / 42 / 51 / 60.

Active: Kassadin charges his nether blade for 5 seconds causing his basic attacks to deal an additional 30 / 45 / 60 / 75 / 90 (+30% AP) magic damage.

Force Pulse

COST: 80COOLDOWN: 6RANGE: 400
Force Pulse EE

ACTIVE: Kassadin draws energy from spells cast in his vicinity (1800 range), gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal 60 / 120 / 180 / 240 / 300 (+80% AP) magic damage and Slow enemies by 20 / 30 / 40 / 50 / 60% for 3 seconds in a cone in front of him.

Riftwalk

COST: 100COOLDOWN: 7 / 6 / 5RANGE: 700
Riftwalk RR

ACTIVE: Kassadin teleports to a nearby location dealing 60 / 70 / 80 (+70% AP) magic damage to surrounding enemy units. Additionally, each subsequent Riftwalk within the next 8 seconds costs 100 additional Mana and deals 60 / 70 / 80 additional damage, stacks up to 10 times.