
Kassadin is a assassin and mage champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.
Kassadin Builds
Kassadin Mid
Starting Items


Full Build






- Summoner Spells


- Ability Priority
Null Sphere (Q) ›
Force Pulse (E) ›
Nether Blade (W)
- Runes
- 9×
Mark of Magic Penetration9×
Seal of Armor9×
Glyph of Magic Resist3×
Quintessence of Ability Power - Masteries



Offense: 21



Defense: 0


Utility: 9
Community Kassadin Builds
Kassadin in League Classic
Champion Bio
One of the original 40 League champions, Kassadin achieved a legendary 99.5% ban rate in Seasons 3 and 4. If he managed to make it on to the Rift, his point-and-click silence, oppressive slow, massive burst damage, and ridiculous mobility (Riftwalk, more like Riftrun?) led to late-game domination, traumatizing League veterans to this day.
What Changed in Classic
- Force Pulse (E) requires 6 casts around him to then cast - Riftwalk (R) can stack 10 times - Void Stone (P) transforms some magic damage prevented into attack speed
Kassadin Abilities
Void Stone
PASSIVE: Kassadin takes 15% reduced magic damage and transforms this damage into bonus Attack Speed.
Null Sphere
ACTIVE: Kassadin fires a void bolt, dealing 60 / 105 / 150 / 195 / 240 (+60% AP) magic damage and Silencing the target for 1 / 1.25 / 1.5 / 1.75 / 2 second(s).
Nether Blade
Passive: Kassadin's basic attacks draw energy from the void, restoring 8 / 11 / 14 / 17 / 20 Mana each hit. If the target is an enemy champion, the Mana restored is tripled to 24 / 33 / 42 / 51 / 60.
Active: Kassadin charges his nether blade for 5 seconds causing his basic attacks to deal an additional 30 / 45 / 60 / 75 / 90 (+30% AP) magic damage.
Force Pulse
ACTIVE: Kassadin draws energy from spells cast in his vicinity (1800 range), gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal 60 / 120 / 180 / 240 / 300 (+80% AP) magic damage and Slow enemies by 20 / 30 / 40 / 50 / 60% for 3 seconds in a cone in front of him.
Riftwalk
ACTIVE: Kassadin teleports to a nearby location dealing 60 / 70 / 80 (+70% AP) magic damage to surrounding enemy units. Additionally, each subsequent Riftwalk within the next 8 seconds costs 100 additional Mana and deals 60 / 70 / 80 additional damage, stacks up to 10 times.
