
Lee Sin is a fighter and assassin champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.
Lee Sin Builds
Lee Sin Jungle
Starting Items


Full Build






- Summoner Spells


- Ability Priority
Sonic Wave / Resonating Strike (Q) ›
Safeguard / Iron Will (W) ›
Tempest / Cripple (E)
- Runes
- 9×
Mark of Attack Damage9×
Seal of Armor9×
Glyph of Magic Resist3×
Quintessence of Attack Damage - Masteries



Offense: 21



Defense: 9


Utility: 0
Community Lee Sin Builds
Lee Sin in League Classic
Champion Bio
Lee Sin hit the Rift in 2011 on April 1st—but his highly skill-expressive kit was no joke. The Blind Monk introduced new levels of mobility and mechanics, like the iconic inSec ward-hop-kick. But every aspiring main makes less-than-legendary plays sometimes, like hitting Q2 into a full enemy team without backup. Beware Lee Syndrome!
What Changed in Classic
- Nothing can upset his balance
Lee Sin Abilities
Flurry
PASSIVE: After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each.
Sonic Wave / Resonating Strike
ACTIVE: Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50 / 80 / 110 / 140 / 170 (+90% AD) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50 / 80 / 110 / 140 / 170 (+90% AD) physical damage plus 8% of their missing Health.
Safeguard / Iron Will
ACTIVE: Safeguard: Lee Sin rushes towards a target ally, shielding them both for 40 / 80 / 120 / 160 / 200 (+80% AP) damage over the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5 / 9 / 13 / 17 / 21% Life Steal, Spell Vamp, and 10 / 15 / 20 / 25 / 30 Armor.
Tempest / Cripple
ACTIVE: Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60 / 95 / 130 / 165 / 200 (+100% AD) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, Slowing their Movement and Attack Speed by 30 / 37.5 / 45 / 52.5 / 60%. Movement and Attack Speed recover gradually over the duration.
Dragon's Rage
ACTIVE: Lee Sin performs a powerful roundhouse kick Knocking an enemy champion back, dealing 200 / 400 / 600 (+200% AD) physical damage to the target and any enemies they collide with. Enemies the target collides with are Knocked into the air for a short duration.
