League of Legends Classic
Lee Sin in League Classic

Lee Sin Builds for League Classic

The Blind Monk

fighterassassin
Lee Sin is a fighter and assassin champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.

Lee Sin Builds

Recommended

Lee Sin Jungle

ADbruiser

Starting Items

Hunter's Machete
Hunter's Machete
Health Potion
Health Potion

Full Build

Spirit of the Elder Lizard
Spirit of the Elder Lizard
Ninja Tabi
Ninja Tabi
Ravenous Hydra
Ravenous Hydra
Ruby Sightstone
Ruby Sightstone
Randuin's Omen
Randuin's Omen
Guardian Angel
Guardian Angel
Summoner Spells
FlashSmite
Ability Priority
Sonic Wave / Resonating Strike (Q)Safeguard / Iron Will (W)Tempest / Cripple (E)
Runes
9× Mark of Attack Damage9× Seal of Armor9× Glyph of Magic Resist3× Quintessence of Attack Damage
Masteries

Offense: 21

Defense: 9

Utility: 0

Community Lee Sin Builds

Lee Sin in League Classic

Champion Bio

Lee Sin hit the Rift in 2011 on April 1st—but his highly skill-expressive kit was no joke. The Blind Monk introduced new levels of mobility and mechanics, like the iconic inSec ward-hop-kick. But every aspiring main makes less-than-legendary plays sometimes, like hitting Q2 into a full enemy team without backup. Beware Lee Syndrome!

What Changed in Classic

- Nothing can upset his balance

Lee Sin Abilities

Flurry

Flurry PP

PASSIVE: After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each.

Sonic Wave / Resonating Strike

COST: 50COOLDOWN: 11 / 10 / 9 / 8 / 7RANGE: 1100
Sonic Wave / Resonating Strike QQ

ACTIVE: Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50 / 80 / 110 / 140 / 170 (+90% AD) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.

Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50 / 80 / 110 / 140 / 170 (+90% AD) physical damage plus 8% of their missing Health.

Safeguard / Iron Will

COST: 50COOLDOWN: 9RANGE: 700
Safeguard / Iron Will WW

ACTIVE: Safeguard: Lee Sin rushes towards a target ally, shielding them both for 40 / 80 / 120 / 160 / 200 (+80% AP) damage over the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.

Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5 / 9 / 13 / 17 / 21% Life Steal, Spell Vamp, and 10 / 15 / 20 / 25 / 30 Armor.

Tempest / Cripple

COST: 50COOLDOWN: 10RANGE: 425
Tempest / Cripple EE

ACTIVE: Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60 / 95 / 130 / 165 / 200 (+100% AD) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.

Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, Slowing their Movement and Attack Speed by 30 / 37.5 / 45 / 52.5 / 60%. Movement and Attack Speed recover gradually over the duration.

Dragon's Rage

COST: 0COOLDOWN: 90 / 75 / 60RANGE: 375
Dragon's Rage RR

ACTIVE: Lee Sin performs a powerful roundhouse kick Knocking an enemy champion back, dealing 200 / 400 / 600 (+200% AD) physical damage to the target and any enemies they collide with. Enemies the target collides with are Knocked into the air for a short duration.