League of Legends Classic
Lux in League Classic

Lux Builds for League Classic

The Lady of Luminosity

magesupport
Lux is a mage and support champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.

Lux Builds

Recommended

Lux Mid

APutility

Starting Items

Doran's Ring
Doran's Ring
Health Potion
Health Potion

Full Build

Shushei's Mana Jug
Shushei's Mana Jug
Sorcerer's Shoes
Sorcerer's Shoes
Rabadon's Deathcap
Rabadon's Deathcap
Void Staff
Void Staff
Zhonya's Hourglass
Zhonya's Hourglass
Liandry's Torment
Liandry's Torment
Summoner Spells
FlashIgnite
Ability Priority
Lucent Singularity (E)Light Binding (Q)Prismatic Barrier (W)
Runes
9× Mark of Magic Penetration9× Seal of Armor9× Glyph of Magic Resist3× Quintessence of Ability Power
Masteries

Offense: 21

Defense: 0

Utility: 9

Community Lux Builds

Lux in League Classic

What Changed in Classic

- Light Binding's (Q) second target is half as affective - Final Spark (R) is now German - Finales Funkeln

Lux Abilities

Illumination

Illumination PP

PASSIVE: Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.

Light Binding

COST: 50 / 60 / 70 / 80 / 90COOLDOWN: 15 / 14 / 13 / 12 / 11RANGE: 1175
Light Binding QQ

ACTIVE: Fires a ball of light, Rooting the first enemy hit for 2 seconds and dealing 60 / 110 / 160 / 210 / 260 (+70% AP) magic damage. The second enemy is dealt 60 / 110 / 160 / 210 / 260 (+70% AP) × 0.5 and Rooted for 1 second.

Prismatic Barrier

COST: 60COOLDOWN: 14 / 13 / 12 / 11 / 10RANGE: 1150
Prismatic Barrier WW

ACTIVE: Throws Lux's wand to a target location and back, shielding herself and all allied Champions it touches from 80 / 105 / 130 / 155 / 180 (+35% AP) damage for 3 seconds.

Lucent Singularity

COST: 70 / 85 / 100 / 115 / 130COOLDOWN: 10EFFECT RADIUS: 1000
Lucent Singularity EE

ACTIVE: Create a zone that Slows enemies by 20 / 24 / 28 / 32 / 36%. After 5 seconds the zone detonates dealing 60 / 105 / 150 / 195 / 240 (+60% AP) magic damage.

Recast to detonate early.

Finales Funkeln

COST: 100COOLDOWN: 80 / 60 / 40RANGE: 3340
Finales Funkeln RR

ACTIVE: Channels a dazzling ray of light dealing 300 / 400 / 500 (+85% AP) magic damage to all enemies in a line. Finales Funkeln ignites and refreshes Illumination.