
Nasus is a fighter and tank champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.
Nasus Builds
Nasus Top
Starting Items


Full Build






- Summoner Spells


- Ability Priority
Siphoning Strike (Q) ›
Wither (W) ›
Spirit Fire (E)
- Runes
- 9×
Mark of Attack Damage9×
Seal of Armor9×
Glyph of Magic Resist3×
Quintessence of Attack Damage - Masteries



Offense: 21



Defense: 9


Utility: 0
Community Nasus Builds
Nasus in League Classic
Champion Bio
This old dog had a few tricks back when he was first released as part of the original 40-champ roster. Takedowns with Tiamat's splash damage once counted towards his Q stacks, and he could crit with Infinity Edge—easily deleting tanks and squishies alike. Woe to any souls weighed on Nasus' scales: Classic has let the dog out.
What Changed in Classic
- Fury of the Sands (R) magic damage temporarily converts a percentage into Attack Damage
Nasus Abilities
Soul Eater
PASSIVE: Nasus drains his foe's spiritual energy, giving him bonus Lifesteal.
Siphoning Strike
ACTIVE: Nasus's next Attack deals 30 / 50 / 70 / 90 / 110 (+100% AD) (+100% AP) physical damage. Killing an enemy with this Attack permanently increases its damage by 3, increased to 6 against champions, large minions and large monsters.
Wither
ACTIVE: Nasus ages target champion over 5 seconds, initially Slowing their Movement Speed by 35% increasing to 47 / 59 / 71 / 83 / 95% and Attack Speed by 35% increasing to 47 / 59 / 71 / 83 / 95% over the duration.
Spirit Fire
ACTIVE: Nasus unleashes a spirit flame at a target location, dealing an initial 55 / 95 / 135 / 175 / 215 (+60% AP) magic damage.
For the next 5 seconds, enemies in the area have their Armor reduced by 20 / 25 / 30 / 35 / 40 and are dealt an additional 11 / 19 / 27 / 35 / 43 (+12% AP) magic damage each second.
Fury of the Sands
ACTIVE: Nasus becomes empowered in the sandstorm for 15 seconds, increasing his Maximum Health by 300 / 450 / 600, Attack Range by 50, and Cast Ranges by 100.
While the storm rages, he deals 3% / 4% / 5% AP (+0.01% AP) of enemy Maximum Health magic damage (240 damage max per second) and converts 5% into bonus Attack Damage.
