League of Legends Classic
Nunu & Willump in League Classic

Nunu & Willump Builds for League Classic

The Yeti Rider

tankmage
Nunu & Willump is a tank and mage champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.

Nunu & Willump Builds

Recommended

Nunu Jungle

tankutility

Starting Items

Hunter's Machete
Hunter's Machete
Health Potion
Health Potion

Full Build

Spirit of the Ancient Golem
Spirit of the Ancient Golem
Ninja Tabi
Ninja Tabi
Sunfire Cape
Sunfire Cape
Shurelya's Reverie
Shurelya's Reverie
Locket of the Iron Solari
Locket of the Iron Solari
Frozen Heart
Frozen Heart
Summoner Spells
FlashSmite
Ability Priority
Consume (Q)Blood Boil (W)Ice Blast (E)
Runes
9× Minor Mark of Armor9× Seal of Armor9× Glyph of Magic Resist3× Quintessence of Gold
Masteries

Offense: 1

Defense: 13

Utility: 16

Community Nunu & Willump Builds

Nunu & Willump in League Classic

Champion Bio

When he first rolled onto the Rift as an original 40 champion, "The Yeti Rider" Nunu commanded an unnamed Willump to bite: wining any smite fight in sight and making the enemy's blood boil. Who needs to roll the biggest snowball ever when you can give your hypercarry a 12-second stat-boost or pull off the ultimate bush cheese?

What Changed in Classic

- Blood Boil (W) grants attack and movement speed - Ice Blast (E) a single point and click snowball - Consume (Q) can't target champions but gain buffs based on whats eaten - Visionary (P) every 5 basic attacks the next spell costs no mana - Nunu & Willump get an extra line as they are 2 characters

Nunu & Willump Abilities

Visionary

Visionary PP

PASSIVE: Nunu can cast a spell for free after 5 attacks.

Consume

COST: 60COOLDOWN: 17 / 15 / 13 / 11 / 9RANGE: 125
Consume QQ

ACTIVE: Commands the yeti to bite out of a minion or monster, dealing 500 / 625 / 750 / 875 / 1000 true damage to the target and healing himself for 90 / 130 / 170 / 210 / 250 (+75% AP).

Nunu gains bonuses for 120 / 150 / 180 / 210 / 240 seconds based on what he consumed.

Wolves or Reptiles: Your attacks and spells deal an additional 1% of your maximum health as magic damage.
Golems: 10% increased Size and Maximum Health.
Wraiths: Killing a unit grants 15% Movement Speed for 3 seconds.

Blood Boil

COST: 50COOLDOWN: 15RANGE: 700
Blood Boil WW

ACTIVE: The heat of Nunu and a target ally's blood rises, increasing Movement Speed by 8 / 9 / 10 / 11 / 12% and Attack Speed by 25 / 30 / 35 / 40 / 45% for 12 seconds. Nunu may target themself.

Ice Blast

COST: 75 / 85 / 95 / 105 / 115COOLDOWN: 6RANGE: 550
Ice Blast EE

ACTIVE: Nunu launches a ball of ice at an enemy unit, dealing 85 / 130 / 175 / 225 / 275 (+100% AP) magic damage and Slowing their Movement Speed by 20 / 30 / 40 / 50 / 60% and Attack Speed by 25% for 3 seconds.

Absolute Zero

COST: 100COOLDOWN: 110 / 100 / 90RANGE: 650
Absolute Zero RR

ACTIVE: Nunu saps the area of heat, channeling up to 3 seconds, enemies within the zone are Slowed by 50% and their Attack Speed reduced by 25%.

Enemies caught in the area when the channel ends receive up to 625 / 875 / 1125 (+2.5% AP) magic damage, depending on how long the spell was channeled.