
Nunu & Willump is a tank and mage champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.
Nunu & Willump Builds
Nunu Jungle
Starting Items


Full Build






- Summoner Spells


- Ability Priority
Consume (Q) ›
Blood Boil (W) ›
Ice Blast (E)
- Runes
- 9×
Minor Mark of Armor9×
Seal of Armor9×
Glyph of Magic Resist3×
Quintessence of Gold - Masteries



Offense: 1



Defense: 13


Utility: 16
Community Nunu & Willump Builds
Nunu & Willump in League Classic
Champion Bio
When he first rolled onto the Rift as an original 40 champion, "The Yeti Rider" Nunu commanded an unnamed Willump to bite: wining any smite fight in sight and making the enemy's blood boil. Who needs to roll the biggest snowball ever when you can give your hypercarry a 12-second stat-boost or pull off the ultimate bush cheese?
What Changed in Classic
- Blood Boil (W) grants attack and movement speed - Ice Blast (E) a single point and click snowball - Consume (Q) can't target champions but gain buffs based on whats eaten - Visionary (P) every 5 basic attacks the next spell costs no mana - Nunu & Willump get an extra line as they are 2 characters
Nunu & Willump Abilities
Visionary
PASSIVE: Nunu can cast a spell for free after 5 attacks.
Consume
ACTIVE: Commands the yeti to bite out of a minion or monster, dealing 500 / 625 / 750 / 875 / 1000 true damage to the target and healing himself for 90 / 130 / 170 / 210 / 250 (+75% AP).
Nunu gains bonuses for 120 / 150 / 180 / 210 / 240 seconds based on what he consumed.
Wolves or Reptiles: Your attacks and spells deal an additional 1% of your maximum health as magic damage.
Golems: 10% increased Size and Maximum Health.
Wraiths: Killing a unit grants 15% Movement Speed for 3 seconds.
Blood Boil
ACTIVE: The heat of Nunu and a target ally's blood rises, increasing Movement Speed by 8 / 9 / 10 / 11 / 12% and Attack Speed by 25 / 30 / 35 / 40 / 45% for 12 seconds. Nunu may target themself.
Ice Blast
ACTIVE: Nunu launches a ball of ice at an enemy unit, dealing 85 / 130 / 175 / 225 / 275 (+100% AP) magic damage and Slowing their Movement Speed by 20 / 30 / 40 / 50 / 60% and Attack Speed by 25% for 3 seconds.
Absolute Zero
ACTIVE: Nunu saps the area of heat, channeling up to 3 seconds, enemies within the zone are Slowed by 50% and their Attack Speed reduced by 25%.
Enemies caught in the area when the channel ends receive up to 625 / 875 / 1125 (+2.5% AP) magic damage, depending on how long the spell was channeled.
