
Pantheon is a fighter and assassin champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.
Pantheon Builds
Pantheon Top
Starting Items


Full Build






- Summoner Spells


- Ability Priority
Spear Shot (Q) ›
Aegis of Zeonia (W) ›
Heartseeker Strike (E)
- Runes
- 9×
Mark of Attack Damage9×
Seal of Armor9×
Glyph of Magic Resist3×
Quintessence of Life Steal - Masteries



Offense: 21



Defense: 9


Utility: 0
Community Pantheon Builds
Pantheon in League Classic
Champion Bio
Man-dropping onto the Rift on February 2, 2010, Pantheon mastered the art of war with crits against low-health foes, turret shot blocking, and Black Cleaver stacking. A premier lane bully, his point-and-click stun and barrage of spears meant death for squishies. But despite his warlike nature, Pantheon always wanted to be a baker. Get that bread, Panth.
What Changed in Classic
- Aegis Protection (P) blocks damage after casting multiple times - Grand Skyfall (R) is a circle AoE - Heartseeker Strike (E) - Pantheon stands still and strikes
Pantheon Abilities
Aegis Protection
PASSIVE: After every 4 attacks or spell casts, Pantheon gains protection from the next attack.
Spear Shot
ACTIVE: Pantheon hurls his spear at an opponent, dealing 65 / 105 / 145 / 185 / 225 (+140% bonus AD) physical damage.
Aegis of Zeonia
ACTIVE: Pantheon leaps at the target enemy and deals 50 / 75 / 100 / 125 / 150 (+100% AP) magic damage and Stuns them for 1 second(s). Pantheon also instantly refreshes his Aegis Protection.
Heartseeker Strike
Passive: Spear Shot, Heartseeker Strike, and Pantheon's basic attacks gain 100% critical strike chance against targets below 15% health.
Active: Pantheon channels and deals 3 swift strikes in front of him for 26 / 46 / 66 / 86 / 106 (+120% AD) physical damage per strike (total 26 / 46 / 66 / 86 / 106 (+120% AD)).
Grand Skyfall
ACTIVE: Pantheon gathers his strength and then leaps high into the air, crashing down at the target area a few seconds later. Deals up to 400 / 700 / 1000 (+100% AP) magic damage to units at the center (down to 400 / 700 / 1000 (+100% AP) × 50% magic damage at the edge) and Slows them by 35% for 1 second.
