
Rammus is a tank champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.
Rammus Builds
Rammus Jungle
Starting Items


Full Build






- Summoner Spells


- Ability Priority
Defensive Ball Curl (W) ›
Puncturing Taunt (E) ›
Powerball (Q)
- Runes
- 9×
Minor Mark of Armor9×
Seal of Armor9×
Glyph of Magic Resist3×
Quintessence of Gold - Masteries



Offense: 1



Defense: 13


Utility: 16
Community Rammus Builds
Rammus in League Classic
What Changed in Classic
- Tremors (R) is a repeating AoE around him - All other abilities are ok
Rammus Abilities
Spiked Shell
PASSIVE: Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into Attack Damage.
Powerball
ACTIVE: Rammus accelerates in a ball over 7 seconds towards his enemies, dealing 100 / 150 / 200 / 250 / 300 (+100% AP) magic damage to nearby enemies on impact and Slowing them by 20 / 25 / 30 / 35 / 40% for 3 seconds.
Recast to remove this effect.
Defensive Ball Curl
ACTIVE: Rammus goes into a defensive formation for 6 seconds, increasing his Armor and Magic Resist by 40 / 60 / 80 / 100 / 120 and returning 15 / 25 / 35 / 45 / 55 (+10% ARMOR) magic damage to attackers.
Recast to remove this effect.
Puncturing Taunt
ACTIVE: Rammus Taunts the enemy champion or monster into a reckless assault, reducing their Armor by 10 / 15 / 20 / 25 / 30 and forcing them to attack Rammus for 1 / 1.5 / 2 / 2.5 / 3 second(s).
Tremors
ACTIVE: Rammus creates tremors beneath him, dealing 65 / 130 / 195 (+30% AP) magic damage every second to nearby units and structures for 8 seconds.
