
Shaco is a assassin champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.
Shaco Builds
Shaco Jungle
Starting Items


Full Build






- Summoner Spells


- Ability Priority
Two-Shiv Poison (E) ›
Deceive (Q) ›
Jack In The Box (W)
- Runes
- 9×
Mark of Attack Damage9×
Seal of Armor9×
Glyph of Magic Resist3×
Quintessence of Life Steal - Masteries



Offense: 9



Defense: 21


Utility: 0
Community Shaco Builds
Shaco in League Classic
What Changed in Classic
- Hallucinate (R) clone explodes dealing more damage but doesn't spawn boxes - Jack in the box (W) can be placed closer together
Shaco Abilities
Backstab
PASSIVE: Shaco deals 20% bonus damage when striking a unit from behind.
Deceive
ACTIVE: Shaco teleports nearby and becomes Invisible for 3.5 seconds.
His next basic attack within the next 6 seconds will critically strike for @ModifiedQCritDamageTooltip@ damage.
Jack In The Box
ACTIVE: Shaco creates a trap that becomes Invisible after 2 seconds and lasts for 60 seconds. It activates when an enemy comes near Fearing nearby enemies for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds.
Once activated, the trap fires at nearby enemies for 5 seconds, dealing 35 / 50 / 65 / 80 / 95 (+20% AP) magic damage.
Two-Shiv Poison
Passive: While this Ability is off Cooldown, Shaco's Attacks Slow the target by 10 / 15 / 20 / 25 / 30% for 2 seconds. Also reduces minions' chance to hit by 20 / 22.5 / 25 / 27.5 / 30% for 2 seconds.
Active: Shaco throws a shiv, dealing 50 / 90 / 130 / 170 / 210 (+100% bonus AD) (+100% AP) magic damage to target enemy and Slowing by 10 / 15 / 20 / 25 / 30% for 3 seconds.
Hallucinate
ACTIVE: Shaco vanishes briefly and reappears with a clone that lasts up to 18 seconds. The clone deals 75% of Shaco's damage and receives 50% increased damage.
On death, the clone detonates, dealing 300 / 450 / 600 (+100% AP) magic damage to nearby enemies.
