
Sion is a tank and fighter champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.
Sion Builds
AP Sion Mid
Starting Items


Full Build






- Summoner Spells


- Ability Priority
Death's Caress (W) ›
Cryptic Gaze (Q) ›
Enrage (E)
- Runes
- 9×
Mark of Magic Penetration9×
Seal of Armor9×
Glyph of Magic Resist3×
Quintessence of Ability Power - Masteries



Offense: 21



Defense: 0


Utility: 9
Community Sion Builds
Sion in League Classic
Champion Bio
Infinitely scaling lifesteal juggernaut? How about... terrifying assassin that could cryptically gaze for days? Get yourself an undead champion that can do both. An original 40 champ, Sion was a Season 1 pick able to ADAPt to any situtation, full-healthing squishies with an unmissable combo. At least he couldn't come back from the dead. That'd be crazy.
What Changed in Classic
- The Abilities are completely different. Read the descriptions - Sion has Ability Power and Attack Damage builds - Damage dealer not a Juggernaut
Sion Abilities
Feel No Pain
PASSIVE: Sion has a 40% chance to ignore up to 30/40/50 damage each time he is attacked.
Cryptic Gaze
ACTIVE: Blasts a single enemy, dealing 70 / 125 / 180 / 240 / 300 (+90% AP) magic damage and Stunning for 1.5 seconds.
Death's Caress
ACTIVE: Sion surrounds himself with a shield which absorbs 100 / 150 / 200 / 250 / 300 (+90% AP) damage. If the shield is not destroyed in 10 seconds, it will explode, dealing 100 / 150 / 200 / 250 / 300 (+90% AP) magic damage to surrounding enemies.
Recast after 4 seconds to manually detonate.
Enrage
ACTIVE: Toggle: Sion's Attack Damage is increased by 25 / 35 / 45 / 55 / 65 and he permanently gains 1 / 1.5 / 2 / 2.5 / 3 maximum Health per kill. This bonus is doubled against Champions, large minions and large monsters
Total Health gained: +@f1@
Cannibalism
ACTIVE: Grants Sion 50 / 75 / 100% Lifesteal and 50% Attack Speed for 20 seconds. Additionally, Sion's basic attacks heal surrounding allies for 25 / 37.5 / 50% of the damage dealt.
