
Skarner is a tank and fighter champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.
Skarner Builds
Skarner Jungle
Starting Items


Full Build






- Summoner Spells


- Ability Priority
Crystal Slash (Q) ›
Crystalline Exoskeleton (W) ›
Fracture (E)
- Runes
- 9×
Mark of Attack Damage9×
Seal of Armor9×
Glyph of Magic Resist3×
Quintessence of Attack Damage - Masteries



Offense: 21



Defense: 9


Utility: 0
Community Skarner Builds
Skarner in League Classic
Champion Bio
Slashing his way onto the Rift on August 9, 2011, Skarner quickly found a home in the jungle, where he'd clear camps at a prodigious rate through his hybrid damage, stacking damage, and zippy move speed! And once he'd saved up enough to pick up a Trinity Force, League's favorite brackern was a true Tons of Damage monster.
What Changed in Classic
- The Abilities are completely different - Bruiser and auto attacker - Impale (R) is a single target point and click
Skarner Abilities
Energize
PASSIVE: Basic attacks lower all ability cooldowns by 0.5 seconds. Double effect when attacking champions.
Crystal Slash
ACTIVE: Skarner deals 25 / 40 / 55 / 70 / 85 (+80% AD) physical damage to all nearby enemies and charges himself with Crystal Energy for 5 seconds if a unit is struck.
While Skarner is charged, Crystal Slash deals 24 / 36 / 48 / 60 / 72 (+40% AP) bonus magic damage and Slows by 25 / 30 / 35 / 40 / 45% for 2 seconds.
Crystalline Exoskeleton
ACTIVE: Skarner is shielded for 70 / 115 / 160 / 205 / 250 (+60% AP) damage for 6 seconds. While the shield persists, Skarner gains 30 / 35 / 40 / 45 / 50% Attack Speed and 15 / 17 / 19 / 21 / 23% Movement Speed.
Fracture
ACTIVE: Skarner deals 80 / 120 / 160 / 200 / 240 (+70% AP) magic damage to enemies in a line and marks them for 6 seconds.
Striking enemies will consume the mark to heal Skarner for 30 / 45 / 60 / 75 / 90 (+30% AP). Killing targets outright will also activate the heal. (Each activation heals for 50% less.)
Impale
ACTIVE: Skarner Suppresses an enemy champion for 1.75 seconds and deals 100 / 150 / 200 (+50% AP) magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt an additional 100 / 150 / 200 (+50% AP) magic damage.
