League of Legends Classic
Sona in League Classic

Sona Builds for League Classic

Maven of the Strings

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Sona is a support and mage champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.

Sona Builds

Recommended

Sona Support

APutility

Starting Items

Faerie Charm
Faerie Charm
Health Potion
Health Potion
Health Potion
Health Potion
Health Potion
Health Potion
Health Potion
Health Potion
Health Potion
Health Potion

Full Build

Ruby Sightstone
Ruby Sightstone
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Locket of the Iron Solari
Locket of the Iron Solari
Shurelya's Reverie
Shurelya's Reverie
Mikael's Crucible
Mikael's Crucible
Shard of True Ice
Shard of True Ice
Summoner Spells
FlashExhaust
Ability Priority
Hymn of Valor (Q)Aria of Perseverance (W)Song of Celerity (E)
Runes
9× Minor Mark of Armor9× Seal of Armor9× Glyph of Magic Resist3× Quintessence of Gold
Masteries

Offense: 1

Defense: 13

Utility: 16

Community Sona Builds

No community Sona builds have been published yet.

Sona in League Classic

What Changed in Classic

- Auras of basic abilities are persistent - Power Chord (P) does bonus damage - Crescendo (R) is wider

Sona Abilities

Power Chord

Power Chord PP

PASSIVE: After casting 3 spells, Sona's next attack deals bonus magic damage and causes her target to deal reduced damage for a few seconds.

Hymn of Valor

COST: 65 / 70 / 75 / 80 / 85COOLDOWN: 7RANGE: 825
Hymn of Valor QQ

Persistent Aura: Grants nearby allied Champions 6 / 8 / 10 / 12 / 14 Attack Damage and Ability Power.

Active: Deals 60 / 110 / 160 / 210 / 260 (+50% AP) magic damage to the nearest 2 enemies, prioritizing Champions.

Aria of Perseverance

COST: 65 / 70 / 75 / 80 / 85COOLDOWN: 7RANGE: 1000
Aria of Perseverance WW

Persistent Aura: Grants nearby allied Champions 8 / 12 / 16 / 20 / 24 Armor and Magic Resist.

Active: Heals Sona and the most wounded nearby allied Champion for 30 / 55 / 80 / 105 / 130 (+50% AP) Health.

Song of Celerity

COST: 65 / 70 / 75 / 80 / 85COOLDOWN: 7RANGE: 1000
Song of Celerity EE

Persistent Aura: Grants nearby allied Champions 8 / 11 / 14 / 17 / 20 Move Speed.

Active: Grants nearby allied Champions 6 / 8 / 10 / 12 / 14% Move Speed for 1.5 seconds.

Crescendo

COST: 100COOLDOWN: 170 / 150 / 130RANGE: 900
Crescendo RR

ACTIVE: Strikes an irresistible chord dealing 150 / 250 / 350 (+70% AP) magic damage and forcing enemy Champions to dance for 1.5 seconds.