League of Legends Classic
Teemo in League Classic

Teemo Builds for League Classic

The Swift Scout

marksmanmage
Teemo is a marksman and mage champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.

Teemo Builds

Recommended

Teemo Top

APon-hit

Starting Items

Doran's Ring
Doran's Ring
Health Potion
Health Potion

Full Build

Liandry's Torment
Liandry's Torment
Sorcerer's Shoes
Sorcerer's Shoes
Nashor's Tooth
Nashor's Tooth
Rabadon's Deathcap
Rabadon's Deathcap
Runaan's Hurricane
Runaan's Hurricane
Void Staff
Void Staff
Summoner Spells
FlashIgnite
Ability Priority
Toxic Shot (E)Move Quick (W)Blinding Dart (Q)
Runes
9× Mark of Magic Penetration9× Seal of Armor9× Glyph of Magic Resist3× Quintessence of Ability Power
Masteries

Offense: 21

Defense: 0

Utility: 9

Community Teemo Builds

Teemo in League Classic

Champion Bio

League players used to see things a lot differently. Quite literally, as vision and map control made invisibility and traps a nightmare for wandering newbies. Satan—er, the original 40 Teemo—took full advantage, constructing a mushroom minefield he could hide in for minutes on end. And then he'd laugh at you. Buy 20 Oracle's Elixirs or FF@20, anyone?

What Changed in Classic

- Noxious Trap's (R) don't bounce

Teemo Abilities

Camouflage

Camouflage PP

PASSIVE: If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for a few seconds.

Blinding Dart

COST: 70 / 80 / 90 / 100 / 110COOLDOWN: 8RANGE: 680
Blinding Dart QQ

ACTIVE: Deals 80 / 125 / 170 / 215 / 260 (+70% AP) magic damage and Blinds the target for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds.

Move Quick

COST: 40COOLDOWN: 17RANGE: 0
Move Quick WW

Passive: Teemo's Movement Speed is increased by 10 / 14 / 18 / 22 / 26% unless he has been damaged by an enemy champion or turret in the last 5 seconds.

Active: Teemo sprints, gaining 20 / 28 / 36 / 44 / 52% Movement Speed for 3 seconds. This bonus is not lost when struck.

Toxic Shot

COST: 0COOLDOWN: 0RANGE: 680
Toxic Shot EE

ACTIVE: Teemo's basic attacks poison their target, dealing 10 / 20 / 30 / 40 / 50 (+30% AP) magic damage upon impact and 6 / 12 / 18 / 24 / 30 (+10% AP) magic damage each second for 4 seconds.

Noxious Trap

COST: 75 / 100 / 125COOLDOWN: 1RANGE: 230
Noxious Trap RR

ACTIVE: Uses a stored mushroom to place a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that Slows by 30 / 40 / 50% and deals 200 / 325 / 450 (+50% AP) magic damage over 4 seconds.

This Ability has 3 charges (35 / 31 / 27 second refresh).