League of Legends Classic
Vayne in League Classic

Vayne Builds for League Classic

The Night Hunter

marksmanassassin
Vayne is a marksman and assassin champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.

Vayne Builds

Recommended

Vayne ADC

ADon-hit

Starting Items

Doran's Blade
Doran's Blade
Health Potion
Health Potion

Full Build

Blade of The Ruined King
Blade of The Ruined King
Berserker's Greaves
Berserker's Greaves
Phantom Dancer
Phantom Dancer
Last Whisper
Last Whisper
Infinity Edge
Infinity Edge
The Bloodthirster
The Bloodthirster
Summoner Spells
FlashBarrier
Ability Priority
Tumble (Q)Silver Bolts (W)Condemn (E)
Runes
9× Mark of Attack Damage9× Seal of Armor9× Glyph of Magic Resist3× Quintessence of Life Steal
Masteries

Offense: 21

Defense: 9

Utility: 0

Community Vayne Builds

Vayne in League Classic

What Changed in Classic

- Final Hour (R) can not be extended

Vayne Abilities

Night Hunter

Night Hunter PP

PASSIVE: Vayne ruthlessly hunts evil-doers. She gains 30 Movement Speed when moving toward nearby enemy champions.

Tumble

COST: 30COOLDOWN: 6 / 5 / 4 / 3 / 2RANGE: 300
Tumble QQ

ACTIVE: Rolls a short distance. The next basic attack within 7 seconds deals 30% / 35% / 40% / 45% / 50% AD bonus physical damage.

Silver Bolts

COST: 0COOLDOWN: 0RANGE: 750
Silver Bolts WW

ACTIVE: Every third consecutive attack or ability against an enemy deals an additional 20 / 30 / 40 / 50 / 60 plus 4 / 5 / 6 / 7 / 8% of the enemy's maximum Health true damage. (Max: 200 damage vs. Monsters)

Condemn

COST: 90COOLDOWN: 20 / 18 / 16 / 14 / 12RANGE: 550
Condemn EE

ACTIVE: Fires a bolt that deals 45 / 80 / 115 / 150 / 185 (+50% AD) physical damage and knocks the enemy back. Enemies that collide with terrain take 45 / 80 / 115 / 150 / 185 (+50% AD) additional physical damage and are Stunned for 1.5 seconds.

Final Hour

COST: 80COOLDOWN: 100 / 85 / 70RANGE: 1
Final Hour RR

ACTIVE: Gains 25 / 40 / 55 Bonus Attack Damage for 8 / 10 / 12 seconds. While active, Tumble grants Invisibility for 1 second, and Night Hunter's bonus Movement Speed is increased to 90.