League of Legends Classic
Zilean in League Classic

Zilean Builds for League Classic

The Chronokeeper

supportmage
Zilean is a support and mage champion in League Classic. Find the recommended setup with full item build, summoner spells, ability priority, masteries, runes, and community builds.

Zilean Builds

Recommended

Zilean Support

APutility

Starting Items

Faerie Charm
Faerie Charm
Health Potion
Health Potion

Full Build

Ruby Sightstone
Ruby Sightstone
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Locket of the Iron Solari
Locket of the Iron Solari
Shurelya's Reverie
Shurelya's Reverie
Mikael's Crucible
Mikael's Crucible
Shard of True Ice
Shard of True Ice
Summoner Spells
FlashExhaust
Ability Priority
Time Bomb (Q)Time Warp (E)Rewind (W)
Runes
9× Minor Mark of Armor9× Seal of Armor9× Glyph of Magic Resist3× Quintessence of Gold
Masteries

Offense: 9

Defense: 0

Utility: 21

Community Zilean Builds

Zilean in League Classic

What Changed in Classic

- Time Bomb (Q) is point and click - Heightened Learning (P) grants experience to his entire team

Zilean Abilities

Heightened Learning

Heightened Learning PP

PASSIVE: Zilean and his allies gain additional experience.

Time Bomb

COST: 70 / 85 / 100 / 115 / 130COOLDOWN: 10EFFECT RADIUS: 650
Time Bomb QQ

ACTIVE: Zilean places a time-delayed bomb on a target. After 4 seconds this bomb will detonate, dealing 90 / 145 / 200 / 260 / 320 (+90% AP) magic damage to all surrounding enemies.

Placing a second Time Bomb on a target will immediately detonate the first one.

Rewind

COST: 50COOLDOWN: 18 / 15 / 12 / 9 / 6RANGE: 600
Rewind WW

ACTIVE: Zilean reduces all of his other Ability cooldowns by 10 seconds.

Time Warp

COST: 80COOLDOWN: 20RANGE: 550
Time Warp EE

ACTIVE: Zilean increases an allied Champion's Movement Speed or Slows an enemy Champion by 55% for 2.5 / 3.25 / 4 / 4.75 / 5.5 seconds.

Chronoshift

COST: 125 / 150 / 175COOLDOWN: 180RANGE: 900
Chronoshift RR

ACTIVE: Zilean marks himself or an allied champion with a protective time rune for 7 seconds. If they would take lethal damage, they are instead transported back in time, regaining 600 / 850 / 1100 (+200% AP) Health.